THE
HONEYMOON IS OVER:

Well
the PS2 has been available now for over a month and a half.
For those of us that have went and paid the crazy amounts of
money required to import one soon after its release, the new
toy feeling is over. So whats the verdict? Was it worth the
wait? Does it live up to the hype? Thats not an easy
question to answer for me, but I'll give it my best shot.
NAMCO:
No article
about the PS2 would be complete without a section dedicated
to this first rate developer. Many direct comparisons can be
drawn between Namco's first offerings for the original PSX
and the games that Namco has blessed the gaming public with
for the PS2's early life cycle. The highest selling game at
the original PSX's launch was Ridge Racer; Ridge Racer V
takes that honor for the PS2 launch. The first game to
outsell Ridge Racer was the original Tekken. Tekken Tag
Tournament has been outpacing Ridge Racer V since its
release on the 30th of March. Namco has helped to make and
break systems before, and this time should be no different.
In fact, until the release of Soul Calibur for the Dreamcast,
the japanese media had pretty much written off the Dreamcast
as another failed venture for Sega. The question of the
moment is this: will Tekken Tag Tournament do for the PS2
what Tekken and Soul Calibur did for the PSX and the DC
respectively? The answer is an unequivical yes. In this
hardcore gamer's oppinion, while not as good an overall
package as Soul Calibur, TTT definitely impressess on a
graphical level that is, as of yet unmatched. Namco has
delivered a game that is as polished as any game ever
released on any platform. The sheer level of detail in
character models must be seen to be believed. The
backgrounds do not impress in the same way as say, a Dead or
Alive 2, but are more than a match for any other fighting
game available on the market.
Graphics
Sound Control
Presentation Replayability
10
9
10
9.5
10
Make mine Tekken
all the way baby!!!
Ridge Race V.
What can be said about the pedigree of this game that hasn't
already been said? This venerable series has been
entertaining gamers since before the original PSX, and a
near carbon copy for that platform brought much success (and
money) to Sony and Namco both. While the RR series has never
been firmly rooted in the more realistic side of racer's, it
has always consistently provided an unmatched sense of speed
and action. So how does RRV stack up? It is the best looking
of the series (duh) and the gameplay remains faithful to the
classic original. But other than the graphics and the new
tracks, it's still the same game that Ridge Racer was,
albeit with polished handling (gaming has come a long way in
the last six years) and better overall presentation. Does it
warrant the high price tag to import? The answer, in the
Reviewer's oppinion is no. Unless you are a big fan of the
Ridge Racer series, wait for the american release this fall,
or save your money for Gran Turismo 2000. Ridge Racer is
Ridge Racer, and in the end, the series hasn't come a long
way since Ridge Racer Revolution.
Graphics
Sound Control
Presentation Replayability
9
9
9
9
7
Lives up to
the name, but not much beyond that...
DEAD
OR ALIVE 2
This is the
game that has made huge waves in the Dreamcast circles for
its bad boy (or girl in this case) image. Its new, its
different, and in some ways, its very radical (5 girls for a
cast this small?). The games biggest asset, unfortunately is
also its biggest fault. After all the gimmicks wear off, we
are left with a very beautiful game, with outstanding
backgrounds, superb character models...and a game system
that is fundamentally lacking for serious (3D) fighters.
Maybe its just me, but there doesn't seem to be many moves
available to each character. After logging some major time
with this fighter it has occured to me that this game is A)
very fast B) very fun C) very shallow. I know that I am
going to get a lot of differing oppinions here, but the fact
is, the grapplers don't have as many grappling options as
the Tekken grapplers do. The puchers and kickers don't have
as many, well, punches and kicks. And finally, the girls
seem to be Tecmo's cop out answer to the depth of Tekken.
Instead of making a deep fighting game, they made a fun one
that has a lot of beautiful, very well animated females. Not
that I dislike DOA2 or anything, but I can't help but place
it under the column of "Fighting Games Light".
Graphics
Sound Control
Presentation Replayability
9.5
9
9
7.5
8
Give it some
time to develop, after all Tekken success wasn't created
overnight.
FINAL
THOUGHTS
So what about
the problems with the visuals? Isn't it true that the PS2
hardware can't Anti-Alias? No, thats not true, the second
batch of games didn't show that roughness around the edges
that the first generation games did. In Tekken Tag
Tournament, there are no noticeable anit-aliasing problems.
The roughness in Dead Or Alive 2 and Ridge Racer V is lost
due to the sheer wonderment of 60 FPS action couples with
over 10 million Polys being calculated at one time...trust
me, you have to see this baby in action to appreciate it. So
how does the system stack up then? That question is a hard
one to answer. I am not a Sony PSX fan. I bought a system
the first day it became available and I played it fairly
religiously for the first few years. But I do not find
myself returning to the PSX like I do the Neo Geo, or
Saturn. There is no longing for the old PSX games like there
is for those long lost PCE games. Even the best that PSX has
to offer doesn't stack up (Castlevania X versus Dracula X on
the PCE). So in the end, all the technical power not with
standing, I am biased against the PS2 to begin with. But it
has done an outstanding job of dissuading me of that bias.
Time will tell, but if the PS2 keeps at its current pace,
Sony might find its way into this gamer's heart alongside
the likes of NEC, Sega, and SNK, and coming from this
die-hard gamer, that is the highest praise I can give.
Reality
Storm
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